Jan 25, 2007, 05:19 PM // 17:19
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#21
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Why do all the builds posted contain garbage skills such as orison of healing, healing seed, song of concentration, fertile season, channeling (it has it uses, but there are better options than placing it on every single monk...), seeking arrows, practiced stance, spellbreaker, consume corpse, etc.? Why are basically all of the builds posted designed for altar holding? B Ephekt is the only one who seems to have posted an 8v8 build designed for the new objectives.
Quote:
Originally Posted by Paddypower
R/e (This is what i played) Oathshot,gale, bestial mauling,fertile,frozen,cham animal,comfort animal,res
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There's a name for this type of character. It's called a dork. It's inefficient as hell in using 4 slots (gale, bestial, charm, comfort) just to achieve dazed. I once had one of these dorks sitting on my monk in RA the entire match and dazing me every 20 seconds and I just purge sigged it off everytime. He started to wise up and gale my purge sigs later in the match, but then he was galing far too often and the ranger's meager energy pool was exhausted out. My team won with ease. The character does no damage. Oh, I forgot characters that did no damage were extremely popular in 8v8 altar modes.
You could achieve dual dazed (to place on two different monks at the same time or to loop dazed on a single monk) with less skill slots and even have a character that actually does some damage with spear mastery. Stunning strike, gale, and awe. Barbed spear can spread bleeding and cover your dazed.
Quote:
Originally Posted by Paddypower
way it works.. i camp the prot monk and give gale/daze, everyone who ran 8v8 knows only the protmonk really ever brang condition removal
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Ummm...because those teams sucked at guild wars? Oh wait, your build conveniently has the same flaw.
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Jan 25, 2007, 05:40 PM // 17:40
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#22
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Academy Page
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Yeah.. these builds look like utter sh** for lack of better words. If i have time I'll get one up and running.
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Jan 25, 2007, 08:54 PM // 20:54
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#23
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Krytan Explorer
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
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Quote:
Originally Posted by Alleji
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Barrageway actually rocked some face right after Factions came out because nobody was prepared for it. Didn't that paragon used to be a trapper or something though? That was probably the only hard thing about barrage was getting to the OOA. Nice try.
Quote:
Originally Posted by Divineshadows
Why are basically all of the builds posted designed for altar holding?
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I said that it was okay to post old builds too, but I am not giving gold for an obvious ripoff. There were still problems with the beta test weekend and we really have no clue where ANET is headed with things yet. I am seeing if there is anyone out there who wants 6v6 but ever has or could do anything in 8v8. They can look ahead to the planned changes or not, they just aren't reality yet.
Quote:
Originally Posted by Divineshadows
You could achieve dual dazed (to place on two different monks at the same time or to loop dazed on a single monk) with less skill slots and even have a character that actually does some damage with spear mastery. Stunning strike, gale, and awe. Barbed spear can spread bleeding and cover your dazed.
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Actually that gale/pet ranger fit great in the build, definitely way better than any paragon because it can oath/fertile too. Builds that were truly great at holding often sacrificed things like effectiveness at relic runs as a gamble. If the end goal was straight up killing, not just survivability, I would say another character would be better. A single dazed was enough to own the average monk backline at this time. Like I said before, you gamble that you will run into a really good/prepared team that will be able to remove the dazed from the prot but it is good enough most of the time. Also, few teams used purge signet 6 months ago, even in GVG. That build has 2 other rangers with distract shot.. only a bad uncoordinated team would not have the dazed called and a ranger ready to interrupt your purge.
Quote:
Originally Posted by Divineshadows
Ummm...because those teams sucked at guild wars? Oh wait, your build conveniently has the same flaw.
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Exploiting the fact that most tombs players suck is a valid strategy. Where is your build BTW?
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Jan 25, 2007, 09:37 PM // 21:37
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#24
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by coleslawdressin
Where is your build BTW?
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I'm not much interested in competing for any monetary reward, but I will humor you if that's what you want. Can I make one of each (i.e. one for holding and one for the new objectives)? Do I assume the current imbalance of skills or what we saw the next wave of imbalance to be?
Anyway, here's my submission for an 8v8 build for holding altars:
http://gwshack.us/343fb
Two ways to play altars:
1. Each player uses their defensive utility to attempt to stave off both teams. Warrior uses shouts. Dervishes communicate their imbues, interrupt different targets, and strip offensive enchantments such as attunements. Paragon uses bonds (on hero and monks mainly), defensive shouts, gale, and can daze offensive casters. Monks chain aegis, heal, and kite through ward foes to keep melee at bay. Mesmer spams weapon spells under channeling and tries to shutdown as much caster offense as possible.
2. Just go kill them. If your melee players are feeling quite frisky, then this option is going to be hard to resist. In halls, send your whole team after one team first (press through them to the other side) and wipe them. Come back to the altar just slightly before 2 minutes and proceed to wipe the other team (try to score as many kills as you can with 1:59 or less remaining so they don't rez). Retake altar and hold out against the first team you wiped.
Here's my build for 8v8 using the new format with the new skill changes (assuming stuff like blades of steel buffs stay the same -- very unlikely):
http://gwshack.us/61bc7
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Jan 26, 2007, 12:25 AM // 00:25
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#25
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Krytan Explorer
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
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Yea, you guys can submit as many builds as you want. Any conditions you want as long as it is not 6v6. Pre-Factions, Post-NF, old school holding conditions, new beta test conditions, anything is okay really. My foundation is in balanced pressure, but don't be afraid to submit lame/spike/IWAY type stuff. Even joke builds like EoE bomb are game, just make sure that your version of whatever is strong. I count a lot of points for creativity and a lot for quality (no wasted or stupid skills and that you show a good understanding of GW).
Even though I take issue with a few skill choices, I like your build. It is fairly original and seems fun to play. I like when defensive options are spread beyond just the monks too.
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Jan 26, 2007, 05:06 AM // 05:06
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#26
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Frost Gate Guardian
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http://gwshack.us/a773
not a holding build, just a build i came up with one day when i was lamenting over the loss of 8v8
...gonna work on another when i come home ^^
Last edited by Oren The Destroyer; Jan 26, 2007 at 02:02 PM // 14:02..
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Jan 26, 2007, 09:34 PM // 21:34
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#28
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by Liveundead122
People who want 8v8 back are missing the point. we have 8v8 already. its called gvg.
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At least you saved us some reading by coming out with it in the first few sentences. :/
Without flaming you by stating the obvious, I'm just going to say that anyone comparing GvG to tombs should certainly rethink their reasoning before accusing others of missing the point.
Last edited by B Ephekt; Jan 26, 2007 at 09:37 PM // 21:37..
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Jan 26, 2007, 10:09 PM // 22:09
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#29
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Frost Gate Guardian
Join Date: Nov 2006
Profession: N/
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http://gwshack.us/12e0b
Zergway goes 8v8, and they brought even more shutdowns.
Last edited by Craero; Jan 27, 2007 at 05:54 PM // 17:54..
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Jan 26, 2007, 10:38 PM // 22:38
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#30
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by coleslawdressin
Yea, you guys can submit as many builds as you want. Any conditions you want as long as it is not 6v6. Pre-Factions, Post-NF, old school holding conditions, new beta test conditions, anything is okay really. My foundation is in balanced pressure, but don't be afraid to submit lame/spike/IWAY type stuff. Even joke builds like EoE bomb are game, just make sure that your version of whatever is strong. I count a lot of points for creativity and a lot for quality (no wasted or stupid skills and that you show a good understanding of GW).
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Could you edit the first post in this thread to indicate until when you will take submissions?
__________________
Team Arena Moderator
Said the joker to the thief.
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Jan 26, 2007, 10:55 PM // 22:55
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#31
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Krytan Explorer
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
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Headbutt spike! Wammos with infuse! Now that's what I'm talkin about. See, that is why I hate 6v6...... You can't do anything fun just to mess around. It just doesn't work.
Keep submitting stuff, I will probably let this run until next weekend.
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Jan 26, 2007, 11:02 PM // 23:02
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#32
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Frost Gate Guardian
Join Date: Nov 2006
Profession: N/
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Quote:
Originally Posted by coleslawdressin
Headbutt spike! Wammos with infuse! Now that's what I'm talkin about. See, that is why I hate 6v6...... You can't do anything fun just to mess around. It just doesn't work.
Keep submitting stuff, I will probably let this run until next weekend.
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No... Zergway has a wammo with infuse in it... and it's a serious "Fame Farming" build..
http://gwshack.us/b426
Have you even tried 6v6?
Last edited by Craero; Feb 01, 2007 at 03:02 AM // 03:02..
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Jan 26, 2007, 11:37 PM // 23:37
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#33
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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Any excuse to make a build is a good one.
http://gwshack.us/adf39
Small changes may be made as I try to fit more utility in the build. Also, not really sure how the 3 monk backline works with the test changes, I didn't get to try it. More to come as I am hella bored.
http://gwshack.us/101fa
Still bored..made a spike build.
Maybe not original and maybe not awesome, and I still need to calculate it..but I did it all off the top of my head so I take credit for it.
Last edited by Vermilion; Jan 27, 2007 at 03:49 AM // 03:49..
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Jan 26, 2007, 11:41 PM // 23:41
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#34
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Krytan Explorer
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
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Quote:
Originally Posted by Craero
No... Zergway has a wammo with infuse in it... and it's a serious "Fame Farming" build..
http://gwshack.us/b426
Have you even tried 6v6?
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Yeah I have tried it. I have about 11K fame from 8v8 and about 500 from 6v6. I barely play it now and have never played Zergway or even fought against it. We played steady stance IWAY in a PUG and beat GoH, PnH, and cow (x2) all in about an hour. So yea I know the basic idea of it... 3 wars + 3 paragons right? I just didn't know Zergway has a wammo with infuse.
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Jan 27, 2007, 01:53 AM // 01:53
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#36
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Frost Gate Guardian
Join Date: May 2006
Location: everywhere and no where
Profession: Mo/
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here is my lame build, it is based off of the weekend skill changes with the assumption that those will become permanent. which is highly unlikely
http://gwshack.us/b6f27
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Jan 27, 2007, 06:09 PM // 18:09
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#37
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Since everyone seems to think 8v8 magically makes HA all better:
http://gwshack.us/af158
Generic holding build converted to 8v8. Honestly, if you can't figure out how to play it you haven't played HA in a long time.
It goes on the same basic theory of all other holding builds. You will eventually get to HoH and once you get the altar you will be incredibly difficult to dislodge unless your team is full of complete idiots.
In offensive mode the warrior can call small spikes between paragon/warrior pressure. The trapper goes offensive and attempts to land a daze on the enemy monks, this should create enough of a window to score a kill, especially if their monks are retarded and ball up. Should your opponent be difficult to kill, do the holding build thing and wait them out. You have enough defense that it a single team just shouldn't be able to kill you.
Make sure you have good players on monk. While there is a lot of defense, most HA monks are absolutely terrible. You need a decent infuser and people who will be attentive and actually do their job. Stick your weaker players on the sandstorm warder and the paragons. Thus don't use PuGs for your monks, they will blow it.
Once you get an altar go into pure defense mode. The warrior linebacks enemy warriors. Ele spams wards and defensive sandstorms. Trapper traps defensively. You should have a hearty defense against anything the enemy throws at you.
To interrupt the hero just drop traps on the altar and toss a few disrupting spears, you should only need 1 or 2 to ensure a cap.
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Jan 27, 2007, 07:15 PM // 19:15
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#38
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Frost Gate Guardian
Join Date: Nov 2006
Profession: N/
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Modded Icy Veins with nightfall skills in 8v8 form. Ritualist and Ranger could have better skills, still.
http://gwshack.us/63521
What B-Spike would probably end up looking like in 8v8 with the skill updates
http://gwshack.us/92cf4
Last edited by Craero; Jan 27, 2007 at 11:53 PM // 23:53..
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Jan 27, 2007, 09:26 PM // 21:26
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#39
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Lion's Arch Merchant
Join Date: Mar 2006
Location: new york
Guild: Korean Gawd Mode
Profession: Mo/A
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Here is a build i created, spikes ftw?
http://gwshack.us/95b9b
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